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[Podcast] How the User Forum Changed the Course of SOLIDWORKS Software

What do you picture when I say “starting a movement?”  Do you picture angry mobs of people walking down a city street or outside of a City Hall?  Or perhaps you think of a large basement full of people speaking their minds?  Or perhaps you visualize the old Frankenstein movie with the angry mob heading… Continue Reading [Podcast] How the User Forum Changed the Course of SOLIDWORKS Software

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Sculpting Miles Morales from Spider-Man: Into The Spider-Verse

Did a fan-art of Miles Morales from Spider-Man: Into the Spider-Verse. If you haven’t watched the movie yet, you should!! Anyways, the first part is covering the sculpting, modeling, re-topology, rigging and posing. Part 2 will is about texturing and creating the materials. Character 3D models on Flatpyramid. Part 2 Source

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The 50 Best CAD Tools for Ideation, Rendering, Prototyping and More for Product Engineers

Top 3D CAD Modeling Software Product engineers are designing, developing, and taking products to market at a dizzying rate today, and that’s due in part to the advancements in software tools over the past few years. 3D CAD modeling tools especially have been beneficial to increasing the speed with which product engineers can generate models for… Continue Reading The 50 Best CAD Tools for Ideation, Rendering, Prototyping and More for Product Engineers

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Crafting a Stylized Japanese Character

Quentin Cartry talked about his stylized character made for the ArtStation Challenge Feudal Japan. Software used: ZBrush, Substance Painter, Photoshop, 3D-Coat, Marmoset Toolbag, Maya. Introduction Hey! My name is Quentin Cartry. I’m a 3D artist from France, but now I live in Montreal. I started studying 3D in Paris 3 years ago, and last year I decided to go to Montreal for the… Continue Reading Crafting a Stylized Japanese Character

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Modeling Achilles’ Sword for 3D Printing!

3D modeling Achilles’ sword inspired by the prop from the movie Troy. Using photo reference of the prop, Darrell explains how he creates a faithful replica that retains all the characteristics of the original! Shot and edited by Darrell Maloney  Source

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Best Workstation Computer for 3D Modeling and Rendering

The most interesting thing about looking for a Computer or Workstation for 3D Modeling and Rendering, is the fact that 3D Modeling and (CPU) Rendering are two very different use cases. Both use the Hardware of a Computer in very different ways! CPU Rendering CPU Rendering in itself uses all cores of a CPU 100% of the… Continue Reading Best Workstation Computer for 3D Modeling and Rendering

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Behind the Scenes: Retired Unit in 3D

My name is Carlos Sosa, I’m a 3D artist from Quito, Ecuador. I’m 36 years old and I’m the Multimedia Director at the Metropolitan Institute of Design in Quito. I’m also one of the 3D instructors at the Institute. We are the first education institution in Ecuador to use Blender as our weapon of choice… Continue Reading Behind the Scenes: Retired Unit in 3D

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Making a 3D Wooden Fizz from League of Legends

Ricardo Viana shared his process of simulating a wooden Fizz statuette in 3D using ZBrush, Substance Painter, and Unreal Engine. Introduction I’m Ricardo Viana, 23 years old. I’m a graduating Animation student and a 3D artist from Brazil focusing on characters. I started my journey into digital art when I was 15 y.o., searching for cool stereoscopic 3D images. Accidentally, I found… Continue Reading Making a 3D Wooden Fizz from League of Legends

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Now It’s Easy Reverse-Engineer 3D Models

Researchers at MIT have developed a new way of editing CAD models. Described in the paper, InverseCSG: Automatic Conversion of 3D Models to CSG Trees, this method makes it easier and time-effective to customize 3D models and recover their metadata. If coupled with 3D printing, the researchers believe this method could become a powerful tool for reverse engineering,… Continue Reading Now It’s Easy Reverse-Engineer 3D Models

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Level Design. Building a Stylized Druid’s Sanctuary

Introduction My name is Nicholas Balm and I come from a town in the United Kingdom called Cheltenham. I am a 3D environment artist and I specialize in stylized environments. I am also the proud owner of the art studio Tiny Talisman Games and through that and personal freelance, I have worked on games such as the recently released… Continue Reading Level Design. Building a Stylized Druid’s Sanctuary

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Rendering: Where Are We Now?

Rendering is great. You take a flat-looking CAD model, or scene, apply some materials and lighting, press some buttons, wait a while…and behold! You have a photorealistic looking scene. Or as near to that as possible. Rendering software comes in all shapes and sizes. For instance, Hollywood uses rendering in your favorite CGI blockbusters; video… Continue Reading Rendering: Where Are We Now?

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Studying Spirit Shrine & Accepting Failures

Moses Saintfleur talked about his Spirit Shrine environment created for the Artstation Challenge, the workflow in ZBrush, the fear to fail and the value of failures, and creativity. Recent Updates Hey! Сurrently I work at CyberConnect2 Montreal as an environment artist. This past couple of months have been a huge learning experience for me not only as an artist but in… Continue Reading Studying Spirit Shrine & Accepting Failures

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Программа-Инкубатор от FlatPyramid в Сфере Анимации, Игр и Киберспорта

В данный момент мы стремимся инвестировать, производить и совместно руководить разработкой и производством 2D- или 3D-анимации, игрового и киберспортивного контента. По сути, наша цель – финансировать и разрабатывать такого рода контент. При необходимости мы будем поддерживать вас 3D-моделями с нашей платформы, финансово инвестируем в вашу компанию, с получением доли в акционерном капитале и обеспечим руководство… Continue Reading Программа-Инкубатор от FlatPyramid в Сфере Анимации, Игр и Киберспорта

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Breakdown: Sawed-Off Shotgun in Substance & Toolbag

Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag. Introduction Hello! My name is Alexander Sheynin, I’m a self-taught 3D artist from Tula, Russia; in 3D since 2016. Currently, I work for Dekogon Studios, creating assets for games. In this article, I’ll try to describe… Continue Reading Breakdown: Sawed-Off Shotgun in Substance & Toolbag

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Blender 2.8 Hardsurface Workflow with Substance Painter

In this video, Jayanam shows a workflow for creating a hardsurface low and high poly model with Blender 2.8 and then texture it with Substance Painter, where he bakes the high poly details into the low poly model to create mesh maps like Normal, Curvature or Ambient Occlusion. Source

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