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Nebula Render 2 released

Nebula Render 2 is a new commercial unbiased physically-based standalone render application aimed at “architects, designers, and casual VFX artists”. Features include interactive raytracing, a 3d view to modify the scene and add helpers, support for common material types including subsurface scattering and participating media, post-processing editor, CPU, and hybrid GPU modes. Find out more on the Nebula Render… Continue Reading Nebula Render 2 released

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Programming Add-ons for Blender 2.80

Witold Jaworski released an updated version of his free book about coding add-ons for Blender, bringing it up to date with Blender 2.80. According to the author “the book contains a practical introduction to the Blender Python API. It describes the process of writing a new add-on. I discuss in detail every phase of the implementation, showing not… Continue Reading Programming Add-ons for Blender 2.80

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River Rapids VFX

In this video, we will be adding visual interest to our footage with help from the famous Niagara Falls. We will need to track our clips and then create a number of masks that will be parented to the tracks. In this video is a perfect example of how you can save time by reusing… Continue Reading River Rapids VFX

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Aloy: Designing & Modeling Stylized Character

Ladislas Gueros talked about the way he worked on his stylized Aloy and tried to adapt her for the Overwatch style. Introduction & Career My name is Ladislas Gueros (and Ladislas, as weird as it is, is my first name) and I’m from Paris, France. I’ve been living in Montreal, Canada, for the last two and a half years. I’ve… Continue Reading Aloy: Designing & Modeling Stylized Character

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How to create a Falling Tower – Physics Simulation

We go from start to finish in using blender 2.8 physics simulation and ridged body to create a falling tower. 

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Registration is Open at CG Master Academy

CG Master Academy is open for 2019 Fall Registration! Their commitment to providing quality arts education by facilitating over 100 courses taught by the industry’s leading artists has been motivating artists to improve their skills for almost 10 years. With 8 new courses this Fall, CGMA continues to provide courses that speak to industry demand… Continue Reading Registration is Open at CG Master Academy

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Behind the Scenes: Likeness Study

“I’m Daniel Uchenna Orji, a 19-year-old Character Artist and undergraduate of Computer Science. I am from Nigeria, Abia, to be precise and reside in Cross River State.” Background in 3D I’ve always been a lover of games since childhood and I wondered how they were made, which is how I came to know about Programming… Continue Reading Behind the Scenes: Likeness Study

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Epic Games Releases Free Virtual Production Field Guide

Epic Games revealed a new resource for filmmakers called the Virtual Production Field Guide. The resource provides a comprehensive look at how virtual production impacts filmmakers in every craft, from directors to art department to stunt coordinators to VFX teams and more. “The use of real-time game engine technology has the potential to impact every aspect… Continue Reading Epic Games Releases Free Virtual Production Field Guide

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Creating Complex Worlds in Substance Designer

Emrecan Çubukçu shared the details of his masterful materials made in Substance Designer: Pirate Island Material, Village Material, and Satellite Material. Introduction Hi, my name is Emrecan Çubukçu, I live in Ankara. I own a small digital studio Kreatin Studios that currently makes AR and VR software, especially focused on education. I started my software career with process control systems, measurement, and device… Continue Reading Creating Complex Worlds in Substance Designer

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Stylized Game Asset Creation Process

In this video, the author shows you guys the entire process of game asset creation. From base mesh modeling to setting up the asset in unreal engine. We hope you will enjoy this video and learn things along the way. Source: blendernation.com

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Meme drawings in Blender 2.8 Grease Pencil (beginner’s level)

Memes are extremely popular, kids love them. In this video we are going to show you how to use #blender to create a simple meme. Source: blendernation.com

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Unreal Engine 4.23 Release

Unreal Engine 4.23 is about to get released, and you can now try out the first Preview, available for download on the Epic Games launcher. The biggest thing, of course, is the new Chaos physics and destruction system, but there’s more to it. The update brings the Skin Weight Profile system, the new Unreal Insights Tool (Early Access),… Continue Reading Unreal Engine 4.23 Release

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Valkyrie Engine update, new tutorials, templates and more

TalanSoft has released an update to Valkyrie Engine, its tool for creating real-time applications aimed squarely at artists.  The update for windows includes actionable templates available directly from the Valkyrie launcher including AR, Architecture, and Graphical User interface,  the addition of tooltips to the editor without the need to hold down Ctrl,  new Decal & Post processing… Continue Reading Valkyrie Engine update, new tutorials, templates and more

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Google’s Free Game Builder for Beginners

Google has presented a new game called Game Builder that lets users craft simple games. You can put characters and scenery into an empty sandbox to construct a world, use preset commands to set interaction, and more. Free of charge, available on both Windows and macOS. The game is a title of Area 120, Google’s incubator for experimental… Continue Reading Google’s Free Game Builder for Beginners

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V-Ray Next Update 2 released for 3DS Max

– Chaos Group has announced the release of V-Ray Next update 2 for 3DS Max bringing V-Ray IPR enhancements and V-Ray GPU updates plus all new memory tracking reports and Debug Shading in IPR. Improvements to GPU and Cloud rendering include support for: Substance 2 maps, VRayCurvature texture,  VRayDistanceTex and VRayALSurfaceMtl shaders. Both V-Ray and V-Ray GPU gain… Continue Reading V-Ray Next Update 2 released for 3DS Max

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