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3D Models of Landmarks and other notable Architectural Structures.
A landmark is a place, thing or object that deserves special attention, famous or remarkable by something, for example, which is a historical heritage, artistic value.
Examples: sites of historical events, zoos, monuments, museums and galleries, botanical gardens, buildings (for example, castles, libraries, former prisons, skyscrapers, bridges), national parks and reserves, forests, amusement parks, carnivals and fairs, cultural events, etc. Many sights are also landmarks.
Attractions can also be places of strange and unexplained phenomena, such as Loch Ness (thanks to the Loch Ness monster) in Scotland or the site of the alleged UFO crash near Roswell in the United States. Places of alleged ghosts are also landmarks.
Places of compact residence of a certain ethnic group of the population can also become landmarks (for example, Indian reservations or Chinatowns in some cities).
A landmark is not just a monument of history or art, but an object of mass consumption, a kind of construct, a commodity created by mass culture to meet the demands of a new type of consumer. The construction of attractions includes a number of operations: the transfer of a monument from the field of functioning of art to the field of functioning of mass culture; simplification, and sometimes distortion of meanings, values, values; replication and organization of mass consumption; transfer from the sphere of disinterested aesthetic perception to the sphere of prestigious consumption.
Attraction ‘lives’ not in the history of art, not in other narrow professional fields, but in mass culture. The more an object is appropriated by mass culture and leaves the sphere of professional, elite, the more famous it is, the more popular it is, the more interest it represents to the tourist.